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"Huge laughs and great science—the kind of smart, funny stuff that makes Jon Scieszka a legend."
—Mac Barnett, author of Battle Bunny and The Terrible Two
Frank Einstein (kid-genius scientist and inventor) and his best friend Watson, along with Klink (a self-assembled artificial intelligence entity), create the BrainTurbo to power-boost the human body and help their baseball-pitching pal Janegoodall make the
15) The Great Brain
The best con man in the Midwest is only ten years old. Tom, a.k.a., the Great Brain, is a silver-tongued genius with a knack for turning a profit. When the Jenkins boys get lost in Skeleton Cave, the Great Brain saves the day. Whether it's saving the kids at school,...
The third action-packed story in Matt Phelan's acclaimed Knights vs. series!
Five daring heroes face their most difficult challenge yet: saving Camelot itself. Can the band of friends survive an evil queen, a powerful Faerie King, and one nasty dragon? This heavily illustrated middle grade adventure is a hilarious tale of derring-do, perfect for reluctant readers as well as fans of The Terrible Two
...New York Times Bestseller
"I never thought science could be funny . . . until I read Frank Einstein. It will have kids laughing."
—Jeff Kinney, Diary of a Wimpy Kid
"Huge laughs and great science—the kind of smart, funny stuff that makes Jon Scieszka a legend."
—Mac Barnett, author of Battle Bunny and The Terrible Two
Clever science experiments,
20) Prank day
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