A. R. Knight
1) Riven
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The dead belong in Riven. The living on Earth. But as war fills Riven to bursting, Carver has to find a way to keep those lines clear, or there won't be much difference between the worlds for long.
Guiding the dead to their next life has never been an easy job. Turns out, most dead don't like being, well, dead. But when an angry, powerful spirit begins marshaling the lost souls and claiming Carver might be the bridge back to life, Carver has to find...
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Save the spirits, save the world.
Haunted by a past that wants him dead, Carver must find a way to stop Riven's collapse before he becomes the very monster he's trying to save.
Carver's burning his days doing Guide work, patrolling Riven and helping its lost souls find their way while, back on Earth, World War One ratchets up the lives waiting for Carver's help. Problem is, those lives don't like waiting around, and when a new, angrier soul starts...
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He fought to save humanity. Now he's having second thoughts.
After more than a thousand years in flight, Starship is crashing towards a new home. At its helm, a corrupted machine with unknown goals and deadly tactics. Scrappy human leftovers cluster in the middle, making plans to run if they survive the landing. War between man and machine, they believe, is inevitable. Best get away from the biggest machine in existence.
For Gamma, that machine,...
4) The Cycle
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Carver thought he'd saved the world from the endless dead, but as Earth tries to find peace, a new threat targets the guides themselves, and Carver's first on its list.
With WW1 still raging away, lost souls continue to pour into Riven, filling its world to bursting. The Guides, charged with cleansing those dead, are stretched thin even before a mysterious enemy begins tearing them apart. Carver must hunt down the monster before it destroys the guides,...
5) Spirit's End
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All his life, Carver wanted to save Riven, the world of the dead. Now, to save those he loves, he has to destroy it.
With the Guides in shambles and Riven overrun with furious dead, Carver embarks on a final journey to try and keep the departed where they belong. Ending Riven's growing threat, though, requires knowing how the world works, and who made it. Carver must journey through Riven's dangerous history to find an answer.
But some secrets are...
6) Hope's Debt
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For some, their past haunts them. For Sever Squad, their past gets revenge.
After leaving Dynas with secrets and suspicions, Sever Squad abandons their employer and makes for a secluded mining world to figure out what's next. An offer to help remove some stubborn locals serves as a paycheck, one that quickly turns sour when Sever realizes those same locals aren't exactly the deadly killers they're supposed to be.
Trading conscience for cash is nothing...
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Get in. Get out. Get paid. That's the motto for this squad of hardened mercenaries, one they're about to test as they get sent on a secret mission to a backwater world teeming with unexpected enemies. From jungle swamps to deadly caves, secret bases to burning starships, Sever Squad takes the fight across the galaxy in this six novel military science fiction complete collection.
If you're looking for your next adventure, strap on your power armor...
8) Helix Strike
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Sever squad went to rescue a missing VIP. Now they're broken up, hunted, and trapped on a planet filled with people, and worse, who want them dead.
Not that Sever would have it any other way.
Bashing their way into a fog-shrouded city, Aurora and her squad need to find the VIP and a way off-world before too many lasers burn through their armor. Getting the squad back together for the grand getaway proves tougher than expected, though, when Sever finds...
9) Fury Storm
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On a fringe planet, Sever Squad makes a last, desperate effort to destroy a deadly horde before it can consume the galaxy.
After licking their wounds, Sever Squad gets a tip telling them to pick up their rifles, their swords, and their ship: the last chance to stop a super soldier project has arrived. Aurora and the other Severs head out to make good on her promise to catch and, if necessary, kill the agent behind it all.
That agent, though, has friends....
10) Drop Zone
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Get in fast. Rescue the VIP. Get out. Sever Squad is outnumbered, outgunned, and every second spent on Dynas ticks them closer to a fiery end.
When a strange rescue signal comes in, Sever Squad gets the call. They're tough, reckless, and one carries a giant hammer. Except this mission's different: the signal's calling for help, but the planet's deserted.
Oh, and Sever's home ship can't wait for them. If they want to get off-world with their rescue,...
11) Grim Tide
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With a team member taken hostage and a child in danger, Sever Squad pursues a deadly agent across the galaxy.
Having left their command ship in ruins, the traitorous agents Vana and Renard look for the final missing piece to create a devastating new weapon. That piece lies inside a young girl's cells, a child hidden away on a watery, high-tech world with no interest in a war.
Sever Squad doesn't have a choice. Vana and Renard took their rookie, and...